openvibe  ·  hobostreamer  ·  hobo.tools  ·  hobo.quest

RIP VIBES

the lights went out. the server is gone. the code is still here.

May 2026

what happened

For the past few years, I've been building — no team, no VC, no co-founder. Just a Steam Deck, a desktop, one rented server, and enough stubbornness to ship 15 microservices, a live streaming platform, a browser MMORPG, and an OAuth2 SSO network, all from the same home office. One person did show up with actual PRs when it counted — shoutout to K3N811.

In May 2026 the math stopped working. Server costs kept climbing while a job search hadn't landed yet. Something had to give — so the servers went offline, the domains redirected here, and I went full-time on finding the next opportunity.

The hard part isn't the money. It's doing all of this without anyone noticing. Family that doesn't seem to care. No real support system left. I'm literally selling stuff on eBay to cover food while I look for work. There's no dramatic story behind it — life just quietly stopped showing up, and I kept building anyway because it was the only thing that made sense.

None of the code is gone. Every repository is open source, fully documented, and live on GitHub right now. The architecture is real. The systems worked. This page exists because the projects deserve a monument, not a 404.

If you need an engineer who can architect and ship systems like this solo — here's the resume. I'm available now. Let's talk.

what was being built

these weren't just hobby projects. they were a platform.

the magnum opus

OpenVibe

The final form. A full open-source platform kernel designed to replace everything in the Hobo Network — and eventually become a self-hosted alternative to the entire creator economy stack. 16 phases of development. 15+ microservices. One person.

Think Restreams + Twitch + YouTube + Forums + Chat + Reddit + Patreon, fully self-hosted, open source, with real architecture: event bus, capability contracts, shared identity, native media infrastructure, AI/search backbone, billing ledger, games surface.

Platform Kernel Identity / Auth Media Platform Live Streaming Chat & Community Billing / Tips AI / Search Games Realtime / Workers Runtime Cutover Prod Hardening Scaling Foundation

Services: openvibe-network · openvibe-api · openvibe-control · openvibe-live · openre-stream · openvibe-media · openvibe-chat · openvibe-community · openvibe-ai · openvibe-content · openvibe-billing · openvibe-tips · openvibe-games · openvibe-realtime · openvibe-events · openvibe-workers · openvibe-tools

Packages: openvibe-contracts · openvibe-sdk · openvibe-persistence · openvibe-runtime · openvibe-queue · openvibe-storage · openvibe-redis · openvibe-realtime · openvibe-observability · openvibe-icons

paused — so close it hurts

view source on github →
streaming platform

HoboStreamer.com

A self-hosted, open-source Twitch. WebRTC SFU via mediasoup, RTMP ingest via OBS, JSMPEG relay, WHIP support, FFmpeg-based VOD recording, clips, live DVR, full chat with moderation, bans, purges, custom emotes, tips, Hobo Bucks economy, stream overlays, viewer analytics, API tokens for bots.

Built on Node.js + SQLite + FFmpeg. The original. The one that started everything.

online until the server goes down

view source on github →
tools ecosystem

HoboApp / Hobo Tools

The backbone of the Hobo Network. A monorepo of interconnected mini-services: hobo-tools (central SSO + OAuth2 identity provider), hobo-img (image processing), hobo-maps, hobo-audio, hobo-docs, hobo-text, hobo-food, hobo-yt. All talking to each other through shared auth and a service registry. The glue holding everything together.

offline

view source on github →
browser mmo

Hobo.Quest

A real-time 2D browser world. Formerly "2D World". Multiplayer movement, slot machines, scratch cards, RobotStreamer live camera integration, socket-based game logic, custom client compiler. The weird, chaotic, fun corner of the network where nothing made sense and everything was somehow alive.

servers offline

view source on github →
still alive

alexfrison.net

The resume. Built with Astro. Statically hosted on GitHub Pages now. Because at the end of the day, somebody's gotta see what this guy is capable of and give him a job before he loses his mind.

live on github pages

visit →

what the vision actually was

The Hobo Network started as a self-hosted streaming site. Then it grew into an SSO layer. Then a suite of tools. Then a 2D multiplayer world. Then a full content platform.

OpenVibe was the synthesis — a proper platform kernel with shared identity, capability-based service contracts, a distributed event bus, native media infrastructure, and a real billing layer. Not a hack job. Real software architecture, built from scratch, solo, in parallel with keeping the legacy Hobo services alive and integrated.

It made it through 16~ phases of documented development. The migration tooling was built. The data maps were written. The cutover runbook existed. It was almost ready.

"The code doesn't lie. Go look at it."

15+ microservices
10 shared packages
16 dev phases
1 developer
$0 funding
late nights

what's next

Right now I'm job hunting — full time, actively looking. All of this is on my resume and on GitHub, open source forever, for anyone to use, fork, learn from, or build on. If you're a company that needs a senior full-stack engineer who can architect and ship systems like this solo, I'm available right now.

Once I'm back on my feet, the vibes will return. The code isn't going anywhere. The dream isn't dead — it's on standby.

In the meantime: join the Discord, follow on Kick, watch the GitHub for activity. Things happen.

shoutouts

mostly a solo build — but not entirely. one person showed up with real PRs and kept coming back.

K3N811 aka FINDITFIXITLOOOOVER CORS proxy fixes, div nesting, hardcoded URLs, frontend cleanup, chat page fixes, theme selector, live section updates — real diffs across multiple passes. discord-era energy, github-level output.